Defense:
Defending your base is one of the most important jobs you can do for your team. After all, you want to make the enemy team work if they want to score, right? Fortunately, this is one of the easier things to do in TF. Respawn points are generally near the flag, as are ammo/armor supplies. Enemies that come your way are likely to be damaged already. And most maps have choke points so that you know where they``re coming from as well. There are two types of defense: base defense and score defense. The former is the first line of defense. It``s their job to injure, if not kill, the enemy before they reach the score area. This is the role Snipers usually play: kill the enemy the moment they start heading towards your base. Engineers are also necessary. Their sentries should try to catch anyone who happens to slip past the Sniper. Players of other classes should situation themselves in whatever choke points happen to be in the map. What you don``t want to do is let a person roam around your base unscathed. Doing so is dangerous for your fellow Snipers/Engineers and more importantly, your second (and often last) line of defense. Finally, if anyone does happen to get past you, and starts heading towards the flag/score area, it``s important that you alarm your teammates. Score area defenders play a crucial role. Often, if they fail, the result is a victory for the enemy. Its their job to stop the enemy, at all costs. Unfortunately, this is a role often unfulfilled, because players get bored waiting for the enemy to come. Just remember, though, that this job is vital ... and easy. As mentioned before, it doesn``t take much to frag someone who``s gone through an entire base of hell.
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